Contrast this with Spearhead where you have to worry about the position and firing of each platoon. Refight the entire war in the Panzer Corps Grand Campaign 1939-1945 mega pack, an expansion for Panzer Corps Take control of German forces invading Poland, France, The Balkans and on to Russia. Similarly movement is quick because the exact position of the component companies is not critical. The fact that each battalion has only one "shot" per turn makes a huge difference. Once the rules are learned they are pretty simple to execute, and I was getting through the turns much faster by the end of the battle. But I would say that a one-day Division-a-side could be completed in half a day or a long evening – say 4-6 hours, maybe less. Vtsaogames – I was playing solo, and learning the rules as I went along I was able to leave the game set up, and as I only have an hour or so a day it took a week or more elapsed. But whatever the terminology, this is an important mechanism to simulate the real-life behaviour of battalions which did indeed withdraw, regroup and come back again, but eventually had had enough and moved back out of the fight.
So "panic" is probably not the ideal word – your suggestion of "withdraw in disorder" may be better. Even here it is not total "panic" with troops throwing away their rifles and haring in all directions – the unit can recover overnight and is available for later campaign battles. It is as effective as before, except that it has lost a "life" and if this happens too often (more than three times for Veterans, only once for Militia) then it will no longer stop its withdrawal and will retreat from the field. Unlike "panic" in the rule sets we are all used to, the formation automatically turns to face and stops running after the initial withdrawal, and given enough time without taking a lot more fire it can regroup and push forward again.
Don’t outpace your enemies, outsmart them In-depth gameplay mechanics model unit. Easy to play and at the same time extremely deep, its fine-tuned turn-based gameplay style means that it’s the quality of your decisions, not the speed of clicking, which will determine the outcome of your battles. But it is not a final fleeing from the field in a rabble, as the word suggests – it means that the formation could no longer hold its position and had to fall back. Panzer Corps 2 is the continuation of Panzer Corps, the Panzer General 2 to its Panzer General. I used the term "panic" in the AAR because that is the term used in the rules.